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Getting Started with Grails Second Edition
Download this free eBook "Getting Started with Grails, Second Edition" in pdf format. Grails is a Java- and Groovy-based web framework that is built for speed. "Getting Started with Grails" brings you up to speed on this modern web framework. Companies as varied as LinkedIn, Wired, Tropicana, and Taco Bell are all using Grails. Getting Started with Grails Second Edition
Maven by Example
Free eBook "Maven by Example" is an introduction to Apache Maven which uses a set of examples to demonstrate core concepts. Starting with a simple Maven project which contains a single class and a single unit test, this book slowly develops an enterprise multi-module project which interacts with a database, interacts with a remote API, and presents a simple web application. Maven by Example
Maven: The Complete Reference
Free eBook "Maven: The Complete Reference" is an essential reference for anyone working with Apache Maven. This book explores the details of the POM, Maven Settings, Maven Archetypes, and many other topics. This work is the first attempt at a comprehensive title on Maven. It builds upon the combined experience and work of the authors of all previous Maven titles, and you should view it not as a finished work but as the first edition in a long line of updates to follow. While Maven has been around for a few years, the authors of this book believe that it has just begun to deliver on the audacious promises it makes. Maven: The Complete Reference
Pro Java 6 3D Game Development
Free eBook "Pro Java 6 3D Game Development" by Andrew Davison. Early draft version of this book is available in pdf format. Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, youll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book. Pro Java 6 3D Game Development
Killer Game Programming in Java
Free eBook "Killer Game Programming in Java" by Andrew Davison. Early draft version of this book is available in pdf format. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java. Killer Game Programming in Java









Free Oracle Magazine Print Edition
Subscribe to free print edition of the Oracle magazine. Contains technology strategy articles, sample code, tips, Oracle and partner news, how to articles for developers and DBAs, and more.

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