| Graphics Programming Black Book | |
| Free book Graphics Programming Black Book by Michael Abrash is a compilation of Michael's writings on assembly language and graphics programming. The full text of the book is available in PDF format. | |
| Designing Arcade Computer Game Graphics | |
| An introductory to intermediate level tutorial in designing arcade computer game graphics, focusing on the development of quality 2D graphics. Topics covered include game design and documentation, fonts, graphics tools, color usage, and more. | |
| Computer Animation: Algorithms and Techniques | |
| This free online book provides an overall organization to material on computer animation and then link to appropriate material provided by a variety of computer animators and researchers. | |
| Programming The Nintendo Game Boy Advance | |
| This unique and highly-anticipated book was not released in book stores due to legal problems with Nintendo. As a result, the e-book edition is available for free as a downloadable PDF e-book. | |
| The Art of Computer Game Design | |
| This free book contains topics: What is a Game?, Why Do People Play Games?, A Taxonomy of Computer Games, The Computer as a Game Technology, The Game Design Sequence, Design Techniques and Ideals, The Future of Computer Games and etc. | |
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